UNOFFICIAL AIRA TB-3

EFFECTS PARAMETER GUIDE

(2 copies of all effects except *)

DISTORTION*

PITCH SHIFTER*

EQUALIZER*

REVERB*

COMPRESSOR

RING MODULATOR

BIT CRUSHER

TREMOLO

CHORUS

FLANGER

PHASER

DELAY

 

 

Applies one of 25 distortion types to the input signal.

DISTORTION                                 [MONO]

1.

DISTORTION SW

(0 -1)

OFF, ON

Switches distortion on/off.

2.

TYPE

(0 - 24)

Mid Boost

This is a booster with unique characteristics in the midrange.

Clean Boost

This not only functions as a booster, but also produces a clean tone that has punch even when used alone.

Treble Boost

This is a booster that has bright characteristics.

Blues OD

This is a crunch sound of the BOSS BD-2. This produces distortion that faithfully reproduces the nuances of picking.

Crunch

A lustrous crunch sound with an added element of amp distortion.

Natural OD

This is an overdrive sound that provides distortion with a natural feeling.

OD-1

This models the sound of the BOSS OD-1. This produces sweet, mild distortion.

T-Scream

This models an Ibanez TS-808.

Turbo OD

This is the high-gain overdrive of the BOSS OD-2.

Warm OD

This is a warm overdrive.

Distortion

This gives a basic, traditional distortion sound.

Mild DS

 

Mid DS

 

RAT

This models a Proco RAT.

GUV DS

This models a Marshall GUV’ NOR.

DST+

This models a MXR DISTORTION+.

Modern DST

 

Solid DST

 

Stack

This models a Marshall stack.

Loud

 

Metal Zone

This models the sound of the BOSS MT-2, producing a wide range of metal sounds from old style to slash.

Lead

Produces a sound with both the smoothness of an overdrive along with a deep distortion.

'60s Fuzz

This models a FUZZFACE effects pedal.

Oct Fuzz

A fuzz sound with rich harmonic content.

Muff Fuzz

This models an Electro-Harmonix Big Muff Pi.

3.

DRIVE

(0 - 120)

Adjusts the depth of distortion circuit.

4.

BOTTOM

(0 - 100)

-50 – +50

Adjusts the tone for the low frequency range. Turning this left  cuts the low end; turning it right boosts the low end.

5.

TONE

(0 - 100)

-50 – +50

Adjusts the tone.

6.

COLOR

(0 - 1)

This seems to increase the harmonics at mainly 2x and 3x the current frequency of the fundamental, making the sound brighter.

7.

EFFECT LEVEL

(0 - 100)

Adjusts the volume of the distortion effect.

8.

DRY LEVEL

(0 - 100)

Adjusts the volume of the direct sound.

 

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Applies 1 or 2 voice pitch shifting to the input signal.              

[PS] PITCH SHIFTER        [MONO/STEREO]

1.

PS SW

(0 -1)

OFF, ON

Switches pitch shifter on/off.

2.

PS VOICE

(0 - 2)

1MONO

One-voice pitch-shifted sound output in mono. Pitch 2  is disabled in this mode.

2MONO  

Two-voice pitch-shifted sound (1:PITCH, 2:PITCH) output in mono.

2STEREO

Two-voice pitch-shifted sound (1:PITCH, 2:PITCH) output through L channel and R channel. Direct level is centered in the stereo spectrum.

3.

PS 1 PITCH

(0 - 48)

-2400 – 2400

Adjusts the amount of pitch shift (the amount of interval) in semitone steps. 0 (24) is the midpoint.

4.

PS 1 PRE DELAY

(0 - 100)

0 – 100ms

Adjusts the time from when the direct sound is heard until the pitch shifted sounds of Pitch 1 are heard.

5.

PS FEEDBACK

(0 - 100)

Adjusts the feedback amount of the pitch shift sound.

6.

PS 1 EFX LEVEL

(0 - 100)

Adjusts the volume of the pitch shifter, voice 1.

7.

PS 2 PITCH

(0 - 48)

-2400 – 2400

Adjusts the amount of pitch shift (the amount of interval) in semitone steps. 0 (24) is the midpoint.

8.

PS 2 PRE DELAY

(0 - 100)

0 – 100ms

Adjusts the time from when the direct sound is heard until the pitch shifted sounds of Pitch 2 are heard.

9.

PS 2 EFX LEVEL

(0 - 100)

Adjusts the volume of the pitch shifter, voice 2.

10.

PS DIRECT LEVEL

(0 -100)

Adjusts the volume of the direct sound.

 

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Applies 6-band EQ to the input signal.

[EQ] EQUALIZER                            [MONO]

1.

EQ SW

(0 -1)

OFF, ON

Switches equalizer on/off.

2.

EQ LOW CUT

(0 - 17)

Flat – 800Hz

This sets the frequency at which the low cut filter begins to take effect. When “FLAT” is selected, the low cut filter will have no effect. No effect: 0.

3.

EQ LOW GAIN

(0 - 40)

-20dB – +20dB

Adjusts the low frequency range tone ±20dB.

4.

EQ LOW MID FREQ

(0 - 27)

20Hz – 10.0KHz

Specifies the center of the frequency range that will be adjusted by the LOW-MID GAIN.

5.

EQ LOW MID Q

(0 - 5)

0.5 – 16

Adjusts the width of the area affected by the EQ centered at the LOW-MID FREQ. Higher values will narrow the area.

6.

EQ LOW MID GAIN

(0 - 40)

-20dB – +20dB

Adjusts the low-middle frequency range tone ±20dB.

7.

EQ HIGH MID FREQ

(0 - 27)

20Hz – 10.0KHz

Specifies the center of the frequency range that will be adjusted by the HIGH-MID GAIN.

8.

EQ HIGH MID Q

(0 - 5)

0.5 – 16

Adjusts the width of the area affected by the EQ centered at the HIGH-MID FREQ. Higher values will narrow the area.

9.

EQ HIGH MID GAIN

(0 - 40)

-20dB – +20dB

Adjusts the high-middle frequency range tone ±20dB.

10.

EQ HIGH CUT

(0 - 14)

630Hz – Flat

This sets the frequency at which the high cut filter begins to take effect. No effect: 14.

11.

EQ HIGH GAIN

(0 - 40)

-20dB – +20dB

Adjusts the high frequency range tone ±20dB.

12.

EQ LEVEL

(0 - 40)

-20dB – +20dB

Adjusts the volume level of the equalizer.

 

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Applies one of 7 reverb types to the input signal.                          

[RV] REVERB                              [STEREO]

1.

RV SW

(0 -1)

OFF, ON

Switches reverb on/off.

2.

RV TYPE

(0 - 6)

AMBIENCE

If time and predelay are set to 0, gives a nice doubling effect with more bass at one end and phasing effect with less low end on the other. Metallic overtones at low reverb times.

ROOM

Simulates the reverberation in a small room. Provides warm reverberations.

HALL1

Simulates the reverberation in a concert hall. Provides clear and spacious reverberations.

HALL2

Simulates the reverberation in a concert hall. Provides mild reverberations.

PLATE

Simulates the reverberation of a metallic plate. It provides a slight "wavy" effect sound with a distinct upper range.

SPRING

Simulates the sound of a guitar amp's built-in spring reverb. The RV SPRING SENS parameter is now active.

MODULATE

This reverb adds the wavering sound found in hall reverb to provide an extremely pleasant reverb sound.

3.

RV TIME

(0 - 99)

Adjusts the reverb time in tenths of seconds (up to 9.9 sec). The time is fixed and not affected by the value set in TEMPO.

4.

RV PRE DELAY

(0 - 100)

0 – 100ms

Adjusts the time from when the direct sound is heard until the reverb sound is heard.

5.

RV HPF

(0 - 17)

Flat – 800Hz

Cuts the frequency range below the cutoff frequency. No effect: 0

6.

RV LPF

(0 - 14)

630Hz – Flat

Cuts the frequency range above the cutoff frequency. No effect: 14

7.

RV DENSITY

(0 - 10)

Adjusts the density of the reverberations. If predelay is set to 0, greater values has the effect of smoothing the attack of the reverb.

8.

RV SPRING SENS

(0 - 100)

Adjusts the reverb spring sensitivity when set to SPRING.

9.

RV EFFECT LEVEL

(0 - 100)

Adjusts the volume of the reverb effect.

10.

RV DIRECT LEVEL

(0 - 100)

Adjusts the volume of the direct sound.

 

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Applies compression and gain to the input signal.

[CS] COMPRESSOR                       [MONO]

1.

CS SW

(0 -1)

OFF, ON

Switches compressor on/off.

2.

CS ATTACK

(0 - 124)

0 – 800ms

Adjusts the compressor attack time.

3.

CS RELEASE

(0 - 124)

0 – 8000ms

Adjusts the compressor release time.

4.

CS THRESHOLD

(0 - 40)

-40 – 0dB

Adjusts the threshold at which the compressor is activated, increasing in 1dB increments.

5.

CS RATIO

(0 - 13)

1:1.0, 1:1.1, 1:1.2, 1:1.4, 1:1.6, 1:1.8, 1:2.0, 1:2.5, 1:3.2, 1:4.0, 1:5.6, 1:8.0, 1:16, 1:INF

Adjusts the compression ratio. As a compressor, it functions more as an overdrive than compressor, with artifacts and aliasing showing up when presented with richly harmonic waveform content. Attack, release, and threshold also need to be carefully set to avoid audio artifacts.

6.

CS KNEE

(0 - 9)

Hard

Soft1 – Soft9

This is a function that gradually applies compression starting earlier than the threshold, smoothening the transition.

7.

CS GAIN

(0 - 80)

-40 – 40dB

Adjusts the output gain ±40dB.

8.

CS BALANCE

(0 - 100)

-50 – 50

Volume balance between the direct sound and the effect sound. Full left adds no compressor.

 

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Applies amplitude modulation (AM) to the input signal.

[RM] RING MODULATOR                [MONO]

1.

RM SW

(0 -1)

OFF, ON

Switches ring modulator on/off.

2.

RM FREQUENCY

(0 - 127)

Adjusts the frequency at which amplitude modulation is applied.

3.

RM SENS

(0 - 127)

Adjusts the amount of frequency modulation applied.

4.

RM POLARITY

(0 - 1)

UP, DOWN

Determines whether the frequency modulation moves towards higher frequencies (UP) or lower frequencies (DOWN). The two effects are very different, with UP probably being the more useable of the two. Down is a buzzier effect.

5.

RM EQ LOW

(0 - 30)

-15dB – 15dB

Gain of the low frequency range ±15dB.

6.

RM EQ HIGH

(0 - 30)

-15dB – 15dB

Gain of the high frequency range ±15dB.

7.

RM BALANCE

(0 - 100)

-50 – 50

Volume balance between the direct sound and the effected sound.

8.

RM LEVEL

(0 - 127)

Adjusts the level of the ring modulator effect.

 

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Applies bit crusher to the input signal.

[BC] BIT CRUSHER                        [MONO]

1.

BC SW

(0 -1)

OFF, ON

Switches bit crusher on/off.

2.

BC FILTER

(0 - 127)

Adjusts the bit crusher LPF cutoff frequency.

3.

BC SAMPLE RATE

(0 - 127)

Adjusts the sample rate (higher values = lower sample rates).

4.

BC EQ LOW

(0 - 30)

-15dB – 15dB

Gain of the low frequency range ±15dB.

5.

BC EQ HIGH

(0 - 30)

-15dB – 15dB

Gain of the high frequency range ±15dB.

6.

BC LEVEL

(0 - 127)

Adjusts the volume of the bit crusher effect.

 

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Applies one of 6 tremolo types to the input signal.

[TR] TREMOLO                [MONO/STEREO]

1.

TR SW

(0 -1)

OFF, ON

Switches tremolo on/off.

2.

TR TYPE

(0 - 5)

triangle

slight dip at middle and ends

up sawtooth

right to left modulation

down sawtooth

left to right modulation

sine

smooth modulation

square

on/off modulation

random

random volume and stereo value

3.

TR PHASE

(0 - 100)

0 – 360°

The phase of the wave on which to start.

4.

TR RATE

(0 - 100)

8000 – 20ms

Adjusts the rate of the tremolo effect. Disabled when BPM sync is turned on.

5.

TR BPM SYNC

(0 - 20)

OFF, 2, 3/2, 4/3, 1, 3/4, 2/3, 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128

6.

TR SHAPE

(0 - 100)

Adjusts changes in volume level. A higher value will steepen the waveform selected in TR TYPE.

7.

TR DEPTH

(0 - 100)

Determines the depth (amount) of the tremolo effect.

8.

TR PAN SELECT

(0 – 1)

Switches tremolo effect from mono (0/TRE) to stereo (1/PAN).

9.

TR EFFECT LEVEL

(0 - 100)

Adjusts the volume of the tremolo effect.

 

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Applies one of 3 chorus types to the input signal.

[CH] CHORUS                  [MONO/STEREO]

1.

CH SW

(0 -1)

OFF, ON

Switches chorus on/off.

2.

CH MODE

(0 - 2)

MONO

This chorus effect outputs the same sound from both L channel and R channel.

STEREO1

This is a stereo chorus effect that adds different chorus sounds to L channel and R channel.

STEREO2

This stereo chorus uses spatial synthesis, with the direct sound output in L channel and the effect sound output in R channel. Left-channel-only operation can be obtained by bringing chorus effect level to 0.

3.

CH RATE

(0 - 100)

8000 – 20ms

Adjust the speed of the chorus effect. Disabled when BPM sync is turned on.

4.

CH BPM SYNC

(0 - 20)

OFF, 2, 3/2, 4/3, 1, 3/4, 2/3, 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128

5.

CH DEPTH

(0 - 100)

Determines the depth of the chorusing effect.

6.

CH PRE DELAY

(0 - 80)

0 – 80ms

Adjusts the time from when the direct sound is heard until the chorus sounds are heard.

7.

CH HPF

(0 - 17)

Flat – 800Hz

Cuts the frequency range below the cutoff frequency. No effect:0.

8.

CH LPF

(0 - 14)

630Hz – Flat

Cuts the frequency range above the cutoff frequency. No effect: 14.

9.

CH EFFECT LEVEL

(0 - 100)

Adjusts the volume of the chorus effect.

 

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Applies flanging to the input signal.

[FL] FLANGER                             [STEREO]

1.

FL SW

(0 -1)

OFF, ON

Switches flanger on/off.

2.

FL RATE

(0 - 100)

8000 – 20ms

Adjusts the rate of the flanging effect. Disabled when BPM sync is turned on.

3.

FL BPM SYNC

(0 - 20)

OFF, 2, 3/2, 4/3, 1, 3/4, 2/3, 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128

4.

FL DEPTH

(0 - 100)

Determines the depth of the flanging effect.

5.

FL MANUAL

(0 - 100)

-50 – 50

Adjusts the center frequency at which to apply the effect.

6.

FL RESONANCE

(0 - 100)

Determines the amount of resonance (feedback). Increasing the value will emphasize the effect, creating a more unusual sound.

7.

FL SEPARATION

(0 - 100)

Adjusts the diffusion. The diffusion increases as the value increases.

8.

FL HPF

(0 - 10)

Flat – 800Hz

Cuts the frequency range below the cutoff frequency. No effect: 0.

9.

FL EFFECT LEVEL

(0 - 100)

Adjusts the volume of the flanger.

10.

FL DIRECT LEVEL

(0 -100)

Adjusts the volume of the direct sound.

 

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Applies one of 4 types of phaser to the input signal.

[PH] PHASER                                [MONO]

1.

PH SW

(0 -1)

OFF, ON

Switches phaser on/off.

2.

PH TYPE

(0 - 3)

4Stage

This four-phase effect achieves a light phaser effect.

8Stage

This eight-phase effect is a popular phaser effect.

12Stage

This twelve-phase effect achieves a deep phaser effect.

Bi-Phase

This has two phase shift circuits connected in series.

3.

PH RATE

(0 - 100)

8000 – 20ms

Adjusts the rate of the phaser effect. Disabled when BPM sync or PH STEP RATE is turned on.

4.

PH BPM SYNC

(0 - 20)

OFF, 2, 3/2, 4/3, 1, 3/4, 2/3, 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128

5.

PH DEPTH

(0 - 100)

Determines the depth of the phasing effect.

6.

PH MANUAL

(0 - 100)

-50 – 50

Adjusts the center frequency at which to apply the effect. High values create lots of low end.

7.

PH RESONANCE

(0 - 127)

Determines the amount of resonance (feedback).

8.

PH STEP RATE

(0 - 20)

OFF, 2, 3/2, 4/3, 1, 3/4, 2/3, 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128

Similar to BPM sync except the values are stepped. Sounds like "aliasing" at high depths/note divisions. Nice effect at lower depths.

9.

PH EFFECT LEVEL

(0 - 100)

Adjusts the volume of the phaser.

10.

PH DIRECT LEVEL

(0 -100)

Adjusts the volume of the direct sound.

 

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Applies one of 3 delay types to the input signal.

[DD] DELAY                           [MONO/STEREO]

1.

DD SW

(0 -1)

OFF, ON

Switches delay on/off.

2.

DD TYPE

(0 - 2)

SINGLE

simple monoaural delay

PAN

This delay is specifically for stereo output and allows you to obtain the tap delay effect that divides the delay time, then deliver them to L channel and R channel.

STEREO

The direct sound is output from L channel, and the effect sound is output from R channel.

3.

DD TIME

(0 - 100)

0 – 100ms

Adjusts the delay time. Disabled when BPM sync is turned on.

4.

DD TAP TIME

(0 - 100)

0 – 100%

Adjusts the delay time of L channel, adjusting L channel delay time relative to R channel delay time (considered as 100%). If BPM sync mode is off, the effect is not as dramatic. Unless DD TYPE is set to PAN, this parameter is disabled.

5.

DD BPM SYNC

(0 - 13)

OFF, 2, 3/2, 4/3, 1, 3/4, 2/3, 1/2, 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 3/32, 1/12, 1/16, 3/64, 1/24, 1/32, 3/128

6.

DD FEEDBACK

(0 - 100)

Adjusts the proportion of the delay sound that is fed back into the effect.

7.

DD LPF

(0 - 14)

630Hz – Flat

Cuts the frequency range above the cutoff frequency. No effect: 14.

8.

DD EFFECT LEVEL

(0 - 100)

Adjusts the volume of the delay effect.

9.

DD DIRECT LEVEL

(0 -100)

Adjusts the volume of the direct sound.

 

Additional Notes:

 

 

Resources Used:

 

by: Dope Robot

corrections/updates/comments: doperobot@yahoo.com

 

 

 

 

 

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